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3D Artists Required - Eurocom

Posted by ~Ray @ 2007-12-20 21:28:30


JobsThe job board is for posting paid positions and accredited internships. Posts will appear after approval by moderator. No replies to posts are permitted; contact the poster directly for advance information. Eurocom is one of the world's leading independent games developers and has been around since the early days of console games. Now in our 18th year we are a successful growing business with a strong and shelter foundation for future development. We have over 200 staff based in our Derby studio working on multiple projects across Sony. Microsoft and Nintendo platforms and PC. Eurocom undergo developed numerous titles to date most recently Ice Age 2: The Meltdown. Batman Begins. Predator: Concrete Jungle. Robots. Spyro: A Hero's follow and Athens 2004 and there are many more in the pipeline. To model in-game characters with effective use of polygon budget modelling high poly characters to the required standard and level of detail. The role also involves creating UV maps with good layout use of space and minimal texture distortion producing normal maps and surface bakes and creating textures to the appropriate style and standard. Previous experience in the games or similar industry is highly desirable though not essential. An intermediate to advanced aim of knowledge using Maya/Max and Photoshop is essential and an negociate to advanced level of knowledge of ZBrush would be a distinct advantage. Applicants should also have a good understanding of underlying mesh construction techniques for joint deformation and facial animation etc. Knowledge of human and animal anatomy plus cloth and drapery is beneficial. We are looking for a be of environment artists to model texture and light 3D environments and to model and texture additional props for environments. The ideal candidates will feature 3D modelling skills including detailed buildings vehicles props weapons etc and knowledge of lighting techniques. Applicants must have an intermediate to advanced level of knowledge using Maya/Max and Photoshop. Knowledge of ZBrush and procedural geometry generation packages such as XFrog is desirable as is knowledge of shader creation and techniques. Applicants should be able to demonstrate a strong artistic background though not necessarily academic. Please note that increasingly on the next generation projects artists are specialising in particular areas of the process. This means that you may be very talented in ‘just’ one of the areas mentioned above. If this.[ADVERTHERE]Related article:
http://www.2-popforums.com/forums/showthread.php?t=98397


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