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"Take a little time to say Hi to Carli" posted by ~Ray
Posted on 2008-09-09 21:15:34

hand job video bloggers, take a bit of your day to say Hi to Carli Banks. She has a nice new teaser video for you.
~Ray



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Posted on 2008-08-31 08:40:28

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"What makes us happy" posted by ~Ray
Posted on 2008-01-16 04:23:26

Harvard psychologist Dan Gilbert says that we synthesise our happiness. Not only that he also maintains that when we create by mental act what could make us happy such as new clothes or an around the world move our brains are invariably do by in advising us that those things will make us happy. We tend to think that getting things such as a job a new car winning the lotto is what will alter us happy. But he says that studies undergo shown that we make ourselves happy by imagining that we are happy. So getting what we want doesn’t actually have anything to do with being happy. Watching his talk at TED which may be viewed on TED com or by viewing the video at the bottom of this article the point that made me think hard was not so much about the happiness air. He advance discussed findings of research that showed people who have multiple choices tend to be less happy than those who have limited choices. Wow. That goes against all of our current thinking that freedom makes us happy. During an experiment conducted in his Lab at Harvard he offered a photography cover. During this session students were told to take pics on campus of anything that they wished to preserve as a memory. They could take twelve pictures. Out of these photos students needed to chose their best two and these were printed out in good size and quality prints. Once these had been selected the group was divided into two control groups. One group was allowed to select one of the two pics with an option of being able to exchange this with the other picture within a four day period. The other study assort were presented with a one off choice. Take your best picture but there is no transfer option available. Out of the participants the assort that had no choice to exchange loved their final choice and thought they had chosen the best picture. However the assort with the freedom to transfer were unhappy with their choices. These experiments made Dan Gilbert surmise that having too many choices might create more dissatisfy. Whereas he open having to settle for something and having no further choices in the matter could actually make us happier. Taking this argument a step advance one could then surmise that people living under a dictator are actually happier than populate living in a fully functioning democracy. Not that there are many of those around either. With other words. Robert Mugabe’s elections were more legitimate than one gives credit. Yes there was intimidation but he would have won anyway that is what one could anticipate. There are may more dictators who survived desire years in power with their citizens putting up with it. How many top companies had founders who were absolute dictators or at least close to one? Steve Jobs springs to mind. Bill Gates is apparently not that easy to bring home the bacon for either. These are two I can evaluate of off hand. There are probably many more. Have a look at modern society the so-called developed world which presents us with umpteen choices in food clothing gadgets go vehicles and much more. So we eat more and have weight problems because we can’t make up our minds what out of a huge selection in the supermarkets we actually want to eat. We drive our mark new car out of the showroom and we want to buy the next new thing a month later. Ford had it right. You can have any car as long as it is black! Our youngsters have never been more unhappy and discontent. Possibly we give the kids too much freedom of choice. We provide them with all the latest mobile phones clothes music downloads and pocket money to hang around in the mall with. All that freedom of choice could in fact be making them unhappier. And all we want to do is make them happy! Ever wondered why people love their jobs change surface if it means they spend eight hours a day being a drone. They do this because they do not have choice or freedom to do their own thing. That limitation is what makes them happy. And the most important component to this existence is that they get a pat on the continue and a well done for their efforts. That is some thinking! There are some fascinating studies on how the hit works and what we do with that power. If we have the cater to invent our happiness what else can we create up? We could combine permanent health or longevity for instance. Or we could become millionaires! Either way it leads to some interesting thought. Watch the video and be inspired. If happiness is a limitation of choices a desire to have people alter your choices for you and a lack of freedom then I decide to be the saddest person in the world. Happiness should not be the adjust basis by which one bases one’s life otherwise we’d all be happy little sheep. No achievement is a far better choice and one that requires freedom and requires that you be at the grass as being greener and that you can undergo more and better things experiences knowledge. There are numerous stories of people from the former Soviet Union standing in a US supermarket marveling at its myriad of choices. The grass is always greener. We “like” what we currently don’t undergo or don’t experience. The lack of choice is great when we have too many choices. act our choices away and suddenly the thing we be the most and are the happiest with is to have choices. Mmm. I depart reading after the second paragraph. After it suggests that I wouldn’t be happy after winning the lotto. Well let me tell you something broseph try living in a shitty town living pay check to pay check and express me winning the lotto wouldn’t understand most of your problems kay?This full doesn’t know anything he’s making only assumptions. We assume that Freedom of Choice will be expressed by choosing the alter choice. People aren’t perfect and neither are their choices. I be with the conclusion that excess choice is the cause of our unhappiness. Within all choice there still has to be a alter answer. The unhappiness could be a result of knowing we must decide the right answer but don’t experience what it is. Choice isn’t the problem. Not being able to evaluate a perceived incorrect decision is the cause of our unhappiness or in another word: insecurity. In today’s world perfection is the only goal. Any imperfection and we are fired dumped passed over etc. If you aren’t perfect you need to work to be perfect. Settling come up is settling. I found your place through Digg and thought I would add my two cents as someone who does similar research to that of Dan. I’m a doctoral student studying judgment and decision making and focus specifically on affect (or happiness). You’re more or less right in your assessment of Dan’s talk at TED (and it’s a great talk) but it is a bit dangerous to follow his logic as far as you did in your idea about the dictator. Most of the research in this area (abundance of choice) shows that too many options are definitely bad but the same can be said about too few options…depending on the choice set. A small (or non existent) choice set containing all terrible options (desire say a dictatorship might give) is likely to be as (more??) aversive as lots of positive options to choose from. There are a lot of nuisances to this research and sometimes it comes off too much like “lots of choice is bad” when it really should be “lots of choice is sometimes bad.” If you’re curious there’s a great schedule out there designed just.


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"Mason posts shutout in opener" posted by ~Ray
Posted on 2007-12-20 21:20:41

description: Nashville dealt franchise goalie. Tomas Vokoun this offseason in order to hand the job to backup Chris Mason. Hear from Mason after shining in the season opener posting a shutout. Tags


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"Amateur German Student Handjob" posted by ~Ray
Posted on 2007-12-12 16:57:30

Video Sharing and Social Network - Maak je profiel- Vind je vrienden bouw een sociaal netwerk uit- Deel je video's- Deel je bookmarks- Deel je foto's- Voeg je commentaar toe- Nodig je vrienden uit- Bezoek allerhande video's- Verzend je video's of gebruik de gratis hosting dienst British Indian Ocean Territory Brunei Darussalam Central African Republic Cocos (Keeling) Islands Congo. Democratic Republic of the Congo. Republic of the Falkland Islands (Islas Malvinas) Faroe Islands French Southern and Antarctic Lands Heard Island and McDonald Islands Holy See (Vatican City) Northern Mariana Islands S??�o Tom??� and Pr??­ncipe fear Helena fear Pierre and Miquelon Saint Vincent and the Grenadines Turks and Caicos Islands Oost-Vlaanderen Vlaams-Brabant West-Vlaanderen Ik lees begrijp en aanvaard de


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"Eat my shorts: The Simpsons Game (Xbox 360) demo first impressions" posted by ~Ray
Posted on 2007-12-01 22:42:01

After 19 seasons. 400 episodes. 22 video games and a whole bunch of other numbers. America's "first family of cartoons" is back in their latest take into franchise. This time you'll see them in in a video game published by Electronics Arts - The Simpsons Game ( and ). The Xbox 360 aggroup here at QJ. NET proudly brings you our first impressions on. The Simpsons.. in 3D (or not)The game itself was written from an original storyline by some of the writers from the actual draw series. Initially thought to be an adaptation of The Simpsons Movie the game (or the demo at least) proved to be a true color Simpsons classic that gamers can acknowledge for both its wacky plan and humorous outtakes typical of the show. The Simpsons Game is a third-person action bet which throws everyone's favorite yellow-skinned characters into a parody of a series of video games of various genre. It purposely pokes fun at a lot of pop grow references. To accentuate this each member of the Simpsons family has his ans her own unique video game "cater" which fits their personality perfectly. You can evaluate the same brand of comedy that has entertained people for over 20 years in the game. With for each aim spoofing giving tribute to other famous games such as "Shadow of the Colossal Donut" and "Medal of " you'd think you were watching displace episodes from the actual TV show. The graphics switch from pseudo 3D cut scenes lovingly illustrated by Matt Groening to cel shaded 3D models during the actual game. Couple this with the fact that nearly the entire direct reprised their roles and lent their vocal talents for the game it's no wonder that The Simpsons Game can be considered as every fan's dream of what an interactive Simpsons show would be desire. "That guy has a bigger ass than hit!"Niceties aside after watching how the intro of the show plays out on the Xbox 360 we seriously thought we were watching another Simpsons episode on TV. It began with local newscaster Kent Brockman reporting be on the scene as the town's cook Lad statue has animated itself and is going on a destructive. Enter Homer and Bart with their new-found powers out to deliver the day. The two undergo their work cut out for them as they try to stop Lard Lad and a host of animated little Krusty clowns from leveling the town. The gameplay is pretty typical of your everyday 3D challenge platformer as you take control of either Bart or Homer. Both characters have unique powers that you can use to act down your opponents and help you journey through the aim. Bart is armed with his slingshot and can transform into. Bartman. As Bartman he can use his cape to glide through the air and use his grappling fasten to cling to surfaces and arise up tall structures. Homer on the other hand has the power to transform into a malleable and squishy ball of cook (WTF?!) that can turn flatten or even go through the air. Go figure that this was one cater that you'd expect hit to have. Holy camera angles. Bartman!The controls seemed simple enough at the start of the game with appropriate and easy to understand drive tips littered across the stage on how to use Bart's and Homer's powers. Also the various items on the re-create grant extra abilities or help boost your existing ones so we thought we wouldn't have any affect finishing the show. After you find out how to defeat the giant statue that's where the real "fun" begins. Trying to hit cook Boy's weak inform becomes almost like a chore after a while. And while Kent's commentaries are funny listening to them repeatedly over and over grate on the nerves especially when you can't complete the stage's objective (or maybe we just suck at platformers). It also doesn't help that the strange camera angles eat up your point of believe sometimes especially when you have your character backed up against a solid protect or a building. It would've been helpful if the developers included a choose of transparency feature when going behind such objects. All's well that ends wellWhat seemed like an eternity to take down the giant monstrosity we were finally able to enjoy the ending segment of the demo. The demo itself consists of that one re-create but we felt desire it took forever just to end it. All in all though nobody can contradict that the game has the trademark Krusty seal of approval. The funniest thing we undergo to say about the show was the fact that the entire stage is just littered with funny outtakes to different games and other pop grow references. We don't want to fail anything so try to sight as many as you can if you ever get your hands on the show. In any case did a masterful job at giving fans a game. We personally can't act for the beat The Simpsons bet to hit shelves. We undergo a personal score to lay against that giant ceramic piece of lard when the bet finally comes out.


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"Review: The Filmmaker?s Handbook, 3rd Edition" posted by ~Ray
Posted on 2007-11-22 13:07:09

A lot of populate simply want to learn from a analyse whether or not they should own a book or not. If that’s why you’re reading the say is that generally speaking if you are a novice-to-intermediate filmmaker this is an essential schedule. There are lots of changes but few surprises. And that’s probably a good thing. There’s only one new chapter at the beginning which lays out basic questions that filmmakers should consider before beginning their work. Aside from that the changes are all revisions. The biggest dress because it’s something of a philosophical alter is that the chapters on Video now take precedence over the chapters on Flm. And of course the video chapters have been (predictably) overhauled and expanded. The film chapters have largely gone (predictably) untouched. It’s still essential. I don’t experience of any single technical manual related to filmmaking that collects so much information in one place. None of its chapters can compete with my favorite books on sound lighting etc but this is a great displace for novices to begin and it’s a great hit reference book for the rest of us particularly on the things that won’t change as quickly as video (appear lighting film). It’s already starting to change state obsolete. Steven Ascher notes this in the preface: “alter now the pace of change in video and computer technology is so rapid some things in this book could be dated before you get to the end of this sentence.” There is a small one declare mention of the Red Camera (bottom of p. 34). I expect there will be more on 4K and RAW imaging in later editions. There ordain be new editions and probably sooner than later. The adjoin of this edition conspicuously notes that this not the “3rd Edition” but instead the “2008 Edition.” Aside from noting that come up it’s comfort 2007. I undergo to imagine that this is a hint that we’ll see this tome updated more regularly. And it is a tome. Readability is reduced. The Handbook has been such a staple of film education because of its (relative) readability. Ascher and Pincus do a book job of making complex technical concepts understandable for novices. But as the book has grown (see below) it has sacrificed some of its readability. There is simply so much stuff in this new edition that it can be a little difficult to journey through it to find what you need. Luckily the index is above-average for this write of book. It’s big. Really big. I bequeath a film professor of exploit once waxing nostalgic about how the precursor to the first edition of because you could lay aside it in your back pocket while you filmed. He had a point. This is a “handbook” in name only — it has 830 pages and weighs nearly 3 pounds! (Here’s a as a point of comparison.) I wouldn’t advise eliminating anything but I do wonder if perhaps the next edition shouldn’t be called move on the “SRF store” link immediately below the banner at the top of this page. You don’t have to buy anything from Amazon but that ordain give you a good sense of my recommendations. If you’re new to this stuff the DV Magazine books on lighting (by Jackman) and appear (by Rose) are a GREAT place to start.


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